This model was realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using default scanline.
The rendering visible in the scene can be obtained just using the software 3D Studio Max.
MATERIALS AND TEXTURES:
Textures are 2048×2048 pixels.
All textures are in TGA format.
In the package are included 3 versions of team kit:
3 textures for the racket:
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3ds max biped, with additional bones for the face.
The package includes 12 animations:
-Backhand (from frame 0 to 60)
-Beat (from frame 61 to 191)
-Defeat (from frame 192 to 472)
-Forehand (from frame 473 to 543)
-Idle (from frame 544 to 584)
-Run (from frame 585 to 613)
-Run back (from frame 614 to 654)
-Slice (from frame 655 to 705)
-Strafe left (from frame 706 to 734)
-Strafe right (from frame 735 to 763)
-Victory (from frame 764 to 829)
-Volée (from frame 830 to 885)
The animations are not realized with motion capture.
The FBX format included in the package can be used as it is provided, and is not editable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
Fbx of the ball and racket are included.
TESTED IN UNITY AND UDK!
This is a low-poly 3D model, suitable for realtime and videogames.
The model is composed by quads and triangles distributed across the topology in a well balanced way