This model was realized with 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using default scanline.
The rendering visible in the scene can be obtained just using the software 3D Studio Max.
MATERIALS AND TEXTURES:
Textures are from 1024×1024 to 2048×2048 pixels.
All textures are in TGA format.
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3dsmax biped, with additional bones for the face.
The package includes 12 animations:
-Defense (from frame 0 to 80)
-Dibble (from frame 81 to 156)
-Exultant (from frame 157 to 277)
-Free Throw (from frame 278 to 353)
-Idle with ball (from frame 354 to 394)
-Other dibble (from frame 395 to 441)
-Other kind of dibble (from frame 442 to 478)
-Pass (from frame 479 to 527)
-Rebound (from frame 528 to 628)
-Receive ball (from frame 629 to 669)
-Run shooting (from frame 670 to 760)
-Smash (from frame761 to 815)
The animations are not realized with motion capture.
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
Fbx of the bat and ball are included.
TESTED IN UNITY AND UDK!
This is a low-poly 3D model, suitable for realtime and videogames.
The model is composed by quads and triangles distributed across the topology in a well balanced way