This model was realized using 3D Studio Max (version 2011) and default scanline rendering engine, so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using default scanline.
The rendering visible in the scene can be obtained just using the software 3D Studio Max.
MATERIALS AND TEXTURES:
Textures are 2048×2048 pixels.
All textures are in TGA format.
In the package are included 3 versions of team kit:
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3ds max biped.
The package includes 10 animations:
-Goal kick (from frame 0 to 80)
-Move squat left (from frame 81 to 141)
-Move squat right (from frame 142 to 202)
-Saveball aerial left (from frame 203 to 323)
-Saveball aerial right (from frame 324 to 444)
-Save mid-air left (from frame 445 to 565)
-Save mid-air right (from frame 566 to 686)
-Save overhead (from frame 687 to 757)
-Throw 01 (from frame 758 to 934)
-Throw 02 (from frame 935 to 1059)
The animations are not realized with motion capture.
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
Fbx of the soccer ball is included.
TESTED IN UNITY AND UDK!
Low-poly goalkeeper player suitable for realtime and videogames
This model was realized using 3D Studio Max (verison 2011) and default scanline rendering engine, so it is optimized for working in this environment
The model is composed by quads and triangles distributed across the topology in a well balanced way