This model was realized using 3D Studio Max (version 2011) and Vray rendering engine (version 2.0), so it is optimized for working in this environment.
We can not be held responsible for the use of this model in environments different from the recommended one.
The model is a high poly composed by quads and triangles distributed across the topology in a well balanced way.
The rendering shown was made using Vray materials and scene setup provided in the file MAX (Vray lights, Vray materials and environment for scene setup).
TurboSmooth modifier was applied to the models for achieving the best quality.
The renderer visible in the scene can be obtained just using the native file.
MATERIALS AND TEXTURES:
Textures are from 1024×1024 to 4096×4096.
All textures are in TGA format.
The package includes 5 versions of kit templates:
In the package are included 2 files:
-Default scanline version with standard materials and lights
-VRay version with vray materials and VRayLights
RIGGING AND ANIMATIONS:
The model is rigged using the standard 3dsmax biped, with the addition of a bone for both the eyes.
Facial expressions are handled with the morpher modifier.
The scene includes 6 facial morphs for each:
The package includes 13 animations for each:
-Corner kick left and right
-Direct free kick
-Indirect free kick
-Throw in left and right
The file .obj contains only the geometry (T-pose and heads with static facial expression). So any facial morphing, rigging and animations must be created from the scratch by the customers.
The FBX format included in the package can be used as it is provided, and is not editabable. To get a similar quality of rendering images of the gallery, you must set the materials, lights and photo set independently.
Photo-realistic referee suitable for high definition images and general animations.